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Which Is The Best Mobile Phone Viewer?


Let's suppose that you are shopping for a mobile phone and you want to base your purchasing decision on which one will be the best platform for a PocketLearn Viewer.  In other words, which phone will allow you to run the Viewer with the greatest feature set, speed, and sophistication?  Before we answer that question, you should know that at PocketLearn, our viewers are constantly evolving.  What may be the best platform for PocketLearn viewers today may not be the best tomorrow.  Mobile phones are advancing fast with more memory, faster processors, and better screens.  But today, when it comes to mobile phones, you basically have two choices:  Windows Mobile and Java.

Windows Mobile

The Windows Mobile Smartphone viewer is our reference implementation for mobile phones.  This means that it is an example of what is possible to do with a viewer and has a "full" set of features.  This answers our original question of "which phone" is the best platform for the PocketLearn Viewer.  At least as it stands today (and by a wide margin), the Windows Mobile Viewer offers the greatest speed, sophistication and feature set of the two currently available software platforms.  Microsoft has brought the power of it's Windows operating system to the Smartphone.  Going a step further, it has also brought a promising new software technology called .NET to this platform that enables, among other things, fast development cycles and a degree of insulation from future operating system changes.  All this while providing access to key legacy Windows components such as Internet Explorer, upon which the PocketLearn Viewer relies extensively.  The result is that the HTML rendering is superior, features such as card transition effects are possible, and a real "file system" makes it easy to store test results and provision titles.

Java

When Java made its appearance roughly ten years ago, it came with the promise of providing a great new application environment where an application developed to run under one Java system would run unmodified under any other Java system regardless of the underlying hardware or operating system.  Seeing these advantages, mobile phone manufacturers began including a stripped-down version of the Java environment(called J2ME or MIDP) on their phones.  Game developers in particular, have capitalized on this, designing many games that run on Java phones.  Today, it is hard to find a mobile phone that does not include a Java subsystem.  Even Windows Mobile phones provide a Java environment.  On the surface, Java seems like a great platform for a PocketLearn Viewer, but in reality, there are a number of challenges.  The first and probably biggest problem is that the "equalizing" promise of Java (one application running unmodified on different systems) has not materialized.  The result is that the environments often behave very differently.  A great example of this is support for the GIF and JPEG image formats.  Some Java environments support both, some support none, and some support one or the other.  There are many reasons for these differences, but they are outside the scope of this article.  Secondly, the J2ME API (application programming interface) is, in our opinion, weak compared to the richer APIs such as those offered by the Windows Mobile and other environments.  This limits what features the Java PocketLearn Viewer can offer.  Lastly, the J2ME environment doesn't include support for rendering HTML, and no mechanism for controlling a native HTML browser.  We solved these problems by developing our own HTML renderer to work with the Viewer.  It does a great job, but remember that because of the first two problems, the HTML may not render exactly as it would under the Internet Explorer browser, for example.  This is where you Java phone users come in.  Please read on...

Calling all Java PocketLearn Viewer Users

There are many, many Java phones out there.  Actually a lot more than we are able to test here at PocketLearn.  So, if you've tried to run the PocketLearn Viewer on your Java phone, please share with us your experience.  But more importantly, tell us about any problems you may have encountered.  We will use that information to first fix any problems that are within our power to fix.  And second, we will create, maintain and publish on our web site a list of Java phones that are able to successfully run the PocketLearn Viewer, along with any helpful information and/or tips for each particular phone.

The Future

The ability to take the hardware out of the equation and "focus on content" is a key part of the fledgling PocketLearn vision.  As this vision has developed and emerged, the goal has been to get the most "bang for the buck" by leveraging technologies such as Java to immediately support as many mobile phone platforms as possible.  It is entirely possible that Java will be an adequate host for many PocketLearn Viewer users for a long time to come.  But, the mobile phone operating systems that currently power our phones, such as Symbian, Brew, and Palm, natively offer richer and faster application operating environments than Java.  Linux is also emerging as a player in the mobile phone operating system arena.  None of these operating systems by themselves currently offer the "reach" that Java offers.  Nevertheless, PocketLearn Viewers written specifically for those environments could be better Viewers, perhaps similar to the Windows Mobile Viewer.  Today, these operating systems are competing fiercely in the marketplace.  Some are predicting that only one or two will survive.  No matter which ones survive, you can be sure that we will be closely monitoring that battle as we evolve current PocketLearn Viewers and as we create new ones.